Dressmaker Characters: All 10 Customers & Orders

All 10 Dressmaker clients, what each commission demands, and which order to take first when you cannot afford the fabric wall.

Last Updated: 2026-09-29

Dressmaker Characters: Who To Take First When You Are Broke

Dressmaker's client roster is not a difficulty ladder, and no commission card shows a coin price before you start sewing. What decides your order is the shape of the request against the fabrics you have already unlocked: take style-score jobs (warm, gothic, professional, playful) first, because the sketchbook rates them live while you design, and save grain-locked or accessory-heavy jobs for when the pattern wall has grown. Two rules matter more than any character bio. A commission the client rejects pays nothing, and the studio shipped a patch specifically to fix failed commissions that were not paying. There is also no way to sell fabric or trim back. The developers put the ceiling at roughly 35 hours of story commissions, 150+ dress pieces, 450+ fabrics and 350+ accessories, so most players hit a money wall long before a content wall. Steam's crowd agrees: Job Simulator drew 113 tag votes, Resource Management 57, Shop Keeper 43.

  • The economy is the design centre, not the backdrop. Those three tags all sit in the top 16.
  • Money bugs are documented, not rumoured. Build 403 fixed failed commissions not paying.
  • No official source publishes a client count. The number ten comes from community indexes, and only two names are documented at developer level.

The Dressmaker characters, and how solid each name is

A ten-name biography per customer is what the big fan wikis already publish, and they publish it better. What is worth writing down is which names you can trust, because planning a money-tight run around a community-invented client wastes an evening. The two documented cases come from design consultant Sabrina Becker, who built characters around deliberately contrasting clothing — Rose from the 1940s, Prudence from Victorian dress — before novelist Kerstin Hall expanded them into storylines, per the Wikipedia entry's account of the character design and The Guardian's feature on the pair.

Client What is actually known Source tier
Prudence Conceived with Victorian influences by design consultant Sabrina Becker; plays the haughty-antagonist register Developer interview via Wikipedia; most quoted client in Steam reviews
Rose A librarian built around a 1940s-inspired silhouette Developer interview via Wikipedia
Marie, Alice A reviewer's favourite clients, praised for their dialogue Steam review, English, verified in this pass
Priya A South Asian client whose measurements a player singles out as matching their own Review describes the character but never uses this name; name unverified
Edith, Adora, Dorothy, Fiona Community client indexes only; no official or press source traced Unverified

Prudence the client with her commission card open
Prudence the client with her commission card open

Prudence is the one to study first, and not for lore reasons. She is the client players joke about most, and the joke is about money: one Steam review reads, "Prudence, the silly tart, is unknowingly walking around in a Temu quality dress that she paid me lots of money for. I spent it all on a fabric I didn't like." Another calls "Prudy's anti-haughty dress" the moment that had them panicking. High-paying, high-scrutiny, and the easiest client to waste an expensive bolt on.

Official source: Dressmaker on Steam — confirms developer Cozy Lives, publisher Free Lives, the 21 September 2026 release, and the client style requests in professional, gothic, warm and playful registers.

The money layer: what pays, and when it pays nothing

Three mechanics decide whether a commission turns into coin, and all three are documented outside fan wikis.

The client can reject the dress. The official build 403 patch notes list "Fix for failed commissions not giving money (if the character accepts the commission, you should be paid)". That phrasing is the rule: acceptance is the payment trigger.

You control the queue. The same notes state you now need to ring the bell to summon the next customer, so refusing the bell when the fabric wall is empty is a legitimate move rather than a grind.

Off-the-rack dresses are the emergency valve. Checkpoint's review calls them the way to "sell it for some coinage if you find yourself short when needing to source new fabric or applique", while noting its author never felt short and made only three or four. PC Gamer's hands-on makes the same point from the other side: sometimes you have just enough money for that extra yard of silk while making do with a cheaper weave elsewhere.

Evening gown on the dress form in mint fabric
Evening gown on the dress form in mint fabric

The gap in that system is what players complain about. One reviewer asks for "the option of selling back fabrics and accessories I'm not using/mistakenly purchased"; another, having lost a half-finished off-rack dress, writes that "there is no tracking of the buy and sell". The game is generous in one place only: un-cut fabric recycles back into the bolt. Wrong purchases are not.

Fabric is forever

Buy the bolt you need, not the bolt you like. With no resale and no refund, a silk you cannot justify on the current commission is a permanent subtraction from every commission after it. If a client will not score well without the expensive fibre, take a cheaper client first and bank the difference.

Triage order: which commission to take next

With no fixed price per client, sort the queue by what the request physically demands. Each row is anchored to a failure mode reported by players who finished these jobs.

Request shape What it costs you Known failure mode Take it when
Style-score job (warm, gothic, professional, playful) Design time only; the sketchbook rates it live Overthinking: the score is a guideline, not a railroad Always first, cheapest coin in the game
Fabric-tag job A bolt you may not own yet Filtering the fabric wall by tag, as Checkpoint describes for a warm, modest brief You already own a tagged fibre
Grain- or bias-locked pieces Layout time, plus a re-cut if you fight the instructions Gradient silks only show their gradient if you ignore the pattern bias, per one player You are comfortable at the cutting table
Accessory- or trim-heavy brief Coin, and fiddly placement Small accessories are hard to click; trims with bells and tassles are buggy; you cannot rotate the dress while lacing Trim budget is already paid for

The short version: a job satisfiable by design alone is the cheapest coin in the game; one needing a specific fibre or placement trick belongs after the balance recovers.

For the quality math behind the style scores, the quality and grading guide covers how stitch accuracy and fabric choice move a dress up a grade. For the measuring, dress-form and cutting loop, start with the getting-started walkthrough.

The unlock chain: which orders open the next tier

Orders are not only income. Levelling hands you new fabrics and appliqué, and being inspired is what unlocks further patterns, per Checkpoint. With 450+ fabrics and 350+ accessories in the pool, breadth is a resource you buy with completed commissions.

That is why the roster needs sequencing. Early commissions that hit their style score raise the level; the level feeds you the fibres and trims that make the harder briefs cheap. A player put the wish plainly: "At some point I'd love some sort of influence on the fabrics you're getting when you level up?" — they want the chain steerable, because now it is a lottery on top of the economy. The developer's own launch post holds the confirmed roadmap — a challenge mode, transparent fabrics, controller support, mobile and Switch ports — and none of it touches resale.

Fabric wall in the shop with bolts on display
Fabric wall in the shop with bolts on display

One caveat: a semi-professional sewist's review notes there is no pattern matching, that pieces show no directionality on printed fabric until cut, and that gradient silks defeat a correct grain-aligned layout. Expect to see the result after cutting, not before.

What the reviews say the cast is actually like

The players are kinder about the characters than about the shop: no one felt like a stereotype, the story was sad to leave unfinished, the clients gossip about each other behind your back, and the cat is Buttons, orange, and pet-able.

The criticism targets the writing's posture. One long review wishes the story were "a celebration of fashion and life" rather than "girls being catty, and fighting over men that have more interesting lives than them". Another plays the shop for laughs, making "gorgeous gorgeous gowns for problematic and dramatic women" until 6 AM.

FAQ

I yearn to make my own creations but I need to save up money a bit. Can I sell extra fabric back? No. There is no fabric or accessory resale in the current build and no partial refund. The one recoverable thing is un-cut fabric, which returns to the bolt when you undo a cut. To raise coin without a commission, make an off-the-rack dress and sell it from the shop.

Since money is valuable in this game, I would like to have the option of selling back fabrics and accessories I'm not using/mistakenly purchased. Is that coming? It is a standing player request, not an announced item. The launch roadmap covers a challenge mode, transparent fabrics, controller support and new ports; resale is not among them.

Does a failed commission still pay me? It should not. The official build 403 notes fixed the bug where failed commissions paid nothing: if the client accepts the commission, you are paid. A rejected dress is pure material cost.

How many customers are there in Dressmaker? Community client indexes list ten. No official source publishes a count, and only Prudence and Rose are documented at developer level, with Marie and Alice confirmed by player reviews. Treat the rest as unconfirmed until you meet them in your own shop.

Why will my gradient silk not come out as a gradient? Because you laid the pattern on the grain, the correct move and the one that removes the gradient. Players report the effect shows only when you ignore the pattern bias instructions.

Why can I not find my old off-rack dress? Some players report losing an unfinished off-rack garment and its fabric with no route back from the notebook. There is no save-slot rollback, so use undo on cut pieces rather than restarting a dress.